Saskatoon, Canada
Palle
St Cyer

Palle St Cyer, an independent brand identity, motion and web design studio in Saskatoon

SoaR Gaming project thumbnail
benface project thumbnail
Vanguard Genetics project thumbnail
UKCS project thumbnail
SaskTaxSales project thumbnail
The Weekly Respawn project thumbnail
Community Moto project thumbnail
Carvs 1M project thumbnail

Identity, motion and web, built as one system.

An independent studio in Saskatoon, working with clients across Canada and worldwide. Three disciplines held to one standard, from the first conversation to the files your team opens a year later.

Trusted by

A selection of recent work

Work where positioning, craft, and technology arrive together.
Horizons Cardiopulmonary, Web Design, Copywriting, Build
View the project
Horizons Cardiopulmonary
Web Design, Copywriting, Build
Bro's Tows, Web Design, Build, Local SEO
View the project
Bro's Tows
Web Design, Build, Local SEO
The Weekly Respawn, Look Development, 3D, Motion
View the project
The Weekly Respawn
Look Development, 3D, Motion

Detail is not the finishing step. It is the whole discipline, from the first sketch to the files your team opens a year later.

Motion reel
300+
Identities delivered
1200+
Logos developed
14
Selected case studies
10+
Years of experience
Testimonials

What it is like to work together

Our team gave Palle a short brief with a few requirements and creative freedom to create us a compelling brand image and Palle went above and beyond to deliver. The attention to detail and understanding of our brand really made the difference for us. Truly a master at their craft. Thanks again Palle, we're super thankful for the work done for us and would be elated to work again on future projects.
Mustafa Aijaz
Vice President, SoaR Gaming

Questions, answered

Positioning and naming direction, the primary mark and its variants, type and colour systems, and the usage rules that hold it together. Scope is set per project. The constant is that you leave with a system, not a single file.
Identity work runs in weeks rather than days, and motion or web builds on top of that. Timelines are agreed before anything starts; I would rather quote honestly than promise a date the work cannot hold.
Both. The approach does not change. What changes is how much foundation already exists, and how much we resolve together before any of it gets made.
Production-ready files in the formats your team and suppliers actually need, organised and named so they can be found later, plus written rules for spacing, sizing, colour and misuse. A future designer should be able to pick it up cold.
Yes. Brand identity, motion and interactive, and web experiences. Keeping them together is the point: the mark, the animation and the interface end up made to one standard.
Me, from the first conversation through to the files at the end. The studio is deliberately small: no account layer, no brief handed to someone you have never met, and no three departments whose work has to be reconciled before it reaches you. If a project ever calls for a specialist I will bring one in, and you will know exactly who they are.
Send a short note about the work, who it is for, and roughly when you need it. If it is a fit I will come back with an approach and a scope. If it is not, I will say so and point you somewhere better.